The concept behind BAD INFINITUM / POETRY IN MOTION was to represent Hell as it is described in Dante Alighieri's poem Inferno. I was inspired by the way in which the poetry had been adapted by famed Renaissance artist Sandro Botticelli, who painted La carte de l'enfer based on Dante's poetic descriptions. I sought to recreate this in my own work; where Botticelli moved poetry onto the canvas, I aimed to interpret Dante's work through film. This idea, oddly enough, struck me when hearing the song Poetry In Motion on a television advert, which is where half of the title originates. The other half is a play on the Latin phrase "Ad infinitum", meaning "forever". The creative process began with a sound piece, which was intended as a sonic journey through the 'nine circles of Hell' that Dante describes in his poem. I wanted to craft nine sections that contained very diverse elements and embraced the challenge of unifying them into a single coherent sound piece. Aside from Dante and Botticelli, I also drew inspiration from experimental filmmakers. For example, I was particularly inspired by the way in which Stan Brakhage used colour in his 1987 Dante Quartet to represent the various stages of the afterlife as described in the Divine Comedy. I was also inspired by the way in which Zbigniew Rybcynzski's Tango (1980) grew and evolved over the duration of the film, and knew that this was a concept I wished to explore in my own work. To a lesser degree, I was also influenced by Fernand Léger's 1923 experimental film Ballet Mécanique, as I appreciated the effectiveness of extreme close ups - however, my focus was more on representing my subject as an anonymous 'anyone', as opposed to the more distorting direction Léger seems to have taken. Drawing on these inspirations, I aimed to represent each circle of Hell with an onscreen circular frame, each of which would show extreme close-ups of the sin associated with that circle, whilst growing and changing the longer it was shown. I would hope that BAD INFINITUM / POETRY IN MOTION is capable of evoking strong feelings of discomfort and a sense of being punished within its audiences, as this was my primary aim within the project. It is targeted to nobody in particular; I intentionally anonymised the star of my film to reflect the fact he could be anyone as we have all sinned. However, audiences who are unaware of Dante, Botticelli and their impact on art may not fully understand my piece.
I feel that the strongest point of BAD INFINITUM / POETRY IN MOTION is the way in which it has been edited. The circular frames that grow and layer over each other are unique and interesting, which probably makes the film more enjoyable to watch as it is unusual and captures the attention of the audience. They are also effective at representing the artistic concept of the piece by displaying a new circle for each of the "nine circles of Hell" represented in the soundtrack. As images are displayed within the circles, they are initially twisted and distorted. This gradually becomes less potent and results in an effect that is somewhat dynamic, as the image visibly shifts on-screen and slowly reveals the nature of its subject. I feel this is effective as it presents the audience with enigma and invites them to guess what might be being shown, maintaining their interest and making the piece less tedious to watch. I feel this is also supported by the structuralist nature of the film, as the nine twenty-second segments are of an appropriate length: a new image is presented just before the section feels like it has lasted too long. I also made an effort to disrupt the structure half way through in order to surprise audiences and subvert their expectations. I feel that the cinematography is interesting and practical for the project. The extreme close-ups work well in that they take the focus of the piece away from the character and place it upon his actions, which relates to my point regarding anonymity that I made earlier. On a more practical level, this kind of shot is effective when used in unison with the circles as it fills the space more comfortably than a wider shot. The shots are well-focussed for the most part and benefit from an effective use of depth-of-field. However, some shots, such as the counting of money, are not focussed as well as others; if I had the opportunity to make the work again I would ensure that the shots were focussed at a continuously good standard. I was also dissatisfied with the realism of the wound, or rather the lack thereof. If I was reshooting these scenes I would source a skilled make-up artist to create this effect instead of doing it myself. In contrast to the relatively metaphoric and somewhat minimalistic imagery, the soundtrack I created for the piece was very chaotic and literal. I felt that I had a good range of well-recorded sounds and that I captured the setting well, and the segmented nature fit my structuralist approach. However, some elements did get a little repetitive - particularly the burp and knife sections - and if I were to recreate this piece, I would work on creating a more natural rhythm.
The process of creating my piece was quite a stressful one. Due to my partner leaving the course without notice, I found myself a week away from the deadline with no sound recorded. I was presented with two options: I could find another group to join, or I could attempt to complete the project alone. Whilst joining another group would have been considerably easier, I wanted to have a significant input in whatever piece I created, and I knew that so far into the project most pieces would already be nearing completion. With this in mind, I opted to continue alone. Over the next four days, I managed to record the wide range of sounds I needed and edited them into a somewhat crude three-minute sound piece. I did briefly encounter an issue with Pro Tools which stopped me from playing my piece, but this was resolved by changing my Input/Output settings. After receiving critique from my class, I worked on the sound piece based on the feedback I had gotten. This version of the sound piece was a far cry from the rigid structuralist approach I had previously envisioned, but the same concept and sounds remained at its core and I feel that all the changes that were made were improvements. Creating my film went considerably more smoothly. I had been planning the visuals of my piece since the start of my project and had a very clear idea of what I wanted to achieve. As I had found myself working alone, it became very easy to plan ahead - but I appreciate that this may have been a different story altogether had I been working with others as intended. I created a visual diagram to show Debbie my intentions and took in her feedback, and then tested my ability to edit the footage according to my plan. This experimentation was very useful as it gave me the confidence that I would be able to realise my vision with the right footage. When trying to shoot some elements of my piece, I was inconvenienced by the weather and a family emergency that lead to me being unable to film everything I needed; what's more, the footage I had caught was not suitable for what I wanted to achieve. Because of this, I opted instead to use coloured light to represent feelings and emotions. This required the use of a lot of effects which slowed down the playback of my film during editing, making it very hard to see the changes I was making. It also lead to the colours being much more saturated than I had intended. This was no issue, however, as after receiving feedback during a presentation I opted to replace the colours with tones, and so this issue was resolved. I feel that ultimately, both the sound piece and the film were not exactly how I had initially envisioned them, but this is due to creative development and improvements based on feedback, rather than technical incompetence.
As my partner left the course, I was left to work independently: I was responsible for every aspect of the project. Whilst I would have preferred to work collaboratively as was intended, I feel that working independently proved to be much easier than working in a group, as there were no disagreements or issues with scheduling. Whilst this did prove beneficial for this project, I feel I have missed out on a valuable opportunity to work collaboratively and improve my teamwork skills: it is important to remember that, whilst there are some drawbacks to teamwork, there are also many positives. A key example of this, and the most relevant to my project, is the availability of a second opinion. As my ideas are often quite complex, I feel that I was at a disadvantage in the absence of someone to tell me what 'worked', and often found myself consulting my peers for advice. In the short time that my partner and I did collaborate before her departure, I feel I managed to learn a valuable lesson about compromise. 'Hell' was never a thematic route that I initially wanted to pursue, however Kayleigh was determined this was the right path. Despite my concerns over its potential to be cliche, I decided to take on the ambitious challenge of creating something unique from her somewhat stale idea. I did this as I wanted both members of the team to be 'on-board' with the project, instead of me dragging along a reluctant partner who was disinterested in my own initial concept. Despite the events that followed, I continued with the theme of Hell and created a unique and interesting piece: proving to me that I should welcome and not dismiss the ideas of others when working collaboratively.
I feel that undertaking this project has taught me various skills that will be very useful in the future. Through the difficulty presented by my partner leaving the course, I learned to take the initiative in future when working in collaboration with others. Had I taken my concerns about her absence to my tutor earlier, I would have been able to work around the issue much sooner and this would have given me a greater amount of time to prepare and create a piece alone. I also learned that planning and preparation are key to capturing a certain vision. For example, using checklists allowed me to ensure I had the resources to capture all the sounds I needed beforehand, and I was also able to keep track of which sounds I had recorded. By testing the editing capabilities of both myself and my software in advance, I was given confidence and security that executing my vision would be possible in the space of time that I had. Editing the footage itself also taught me a range of skills. As I had only used Adobe Premiere for simple films before, I had little knowledge of its capabilities. The experimental nature of this project allowed me to explore the various tools and effects it has to offer. I also learned about how to animate these effects using keyframes, and all of these skills will be applicable when editing future projects. Creatively, I discovered that making changes to my work based on feedback was not damaging to my artistic integrity. Previously, I saw the opinions of others as diluting my vision, but now I see that accepting criticism allows me to improve my work and explore its effect on the audience in greater detail. Personally, I feel this is the most valuable lesson I have learned during this project and I am confident that my work will continue to improve with this mindset.


